Session One - Friday 9:30 am to 1:30 pm
| Table | GM | Game | Players (6-8) | GM's Notes: | |
|---|---|---|---|---|---|
| 1 | Ken St. Andre | Tunnels&Trolls | #6421;#0333;#4769; #1953;#3269;#2187; #2346;#4069; full | ||
Session Two - Friday 3:30pm to 7:30pm
| Table | GM | Game | Players (6-8) | GM's Notes: | |
|---|---|---|---|---|---|
| 1 | James Maliszewski | OD&D | #6297;#2855;#3269; #2187;#2346;#2763; #2433;#4069; full | 8 players | |
| 2 | #6421 | Labyrinth Lord | #1305;#1345;#9638 #1273;#5590 | The Keep of the Zombie Master - Organized bands of zombies, taking advantage of the thick mists in the fog-ridden Wosc Marshes, have been attacking local merchant caravans and travelers with alarming effectiveness. The party will venture into Lord Faldor's Keep to find out how he controls these zombie hordes, and to stop him. Level 3 adventure, straight LL rules plus Shields Shall Be Splintered!, pregen characters provided. | |
| 3 | #4769 | Boot Hill | #4743;#1313;#1917 #3124 | The Taming of Brimstone - There's no law in Brimstone, no law at all. Town-tamers wanted and true grit required to release the good citizens of Brimstone from the grip of villainous intent and anarchy. The town's just ahead, off on the western horizon. . . . just follow the railroad tracks... ; based on adventure of the same name in Dragon, March 1983; 28mm diorama of the town. | |
| 4 | #1846 | RuneQuest | |||
Session Three - Saturday 9:30am to 1:30pm
| Table | GM | Game | Players (6-8) | GM's Notes: | |
|---|---|---|---|---|---|
| 1 | #6421 | Labyrinth Lord | #1313;#1917; | The Keep of the Zombie Master - Organized bands of zombies, taking advantage of the thick mists in the fog-ridden Wosc Marshes, have been attacking local merchant caravans and travelers with alarming effectiveness. The party will venture into Lord Faldor's Keep to find out how he controls these zombie hordes, and to stop him. Level 3 adventure, straight LL rules plus Shields Shall Be Splintered!, pregen characters provided. | |
| 2 | James Maliszewski | OD&D | #4743;#9638;#1811 #1273;#5590 | 8 players | |
| 3 | #6297 | Labyrinth Lord | #4069; | Barrowmaze - Down on your luck and low on coin? Join an expedition to explore the dark crypts of Barrowmaze, but beware the creatures waiting in the dark... | |
| 4 | #4769 | Boot Hill | The Taming of Brimstone - There's no law in Brimstone, no law at all. Town-tamers wanted and true grit required to release the good citizens of Brimstone from the grip of villainous intent and anarchy. The town's just ahead, off on the western horizon. . . . just follow the railroad tracks... ; based on adventure of the same name in Dragon, March 1983; 28mm diorama of the town. | ||
| 5 | #1953 | AD&D | #3269;#2187;#2346; #2239;#1305;#1680 #3124; | G1 The Steading of the Hill Giant Chief - Lay siege to the steading of the hill giants, and make safe the lands of Men! We shall play the original 1978 AD&D module by Gary Gygax, and there shall be much slaughter. Pregenerated characters provided; 8 players. | |
| 6 | #1846 | RuneQuest | #1345; | ||
Panel - Saturday 2:30 pm to 3:30 pm
| And That's How I Found Myself Here | Ed Greenwood; Ken St. Andre; James Maliszewski; Lawrence Whitaker | Often people who make a large contribution can't be seen in any context than the one they're famous for. The way somebody gets diverted into the kind of work that is a perfect fit usually contains an interesting origin story. How did these major contributors find themselves in the hobby? |
Session Four - Saturday 3:30pm to 7:30pm
| Table | GM | Game | Players (6-8) | GM's Notes: | |
|---|---|---|---|---|---|
| 1 | Ed Greenwood | 2e AD&D | #6297;#2855;#0333; #3269;#2187;#2346; #4069;#1953;full | ||
| 2 | Ken St. Andre | Tunnels&Trolls | #6421;#4743;#1313; #1917;#1811;#3124 #1345;#1273;full | ||
| 3 | #2763 | Basic/Expert D&D | #2433;#1305;#1680 #5590 | ||
