2011 Schedule


Session One - Friday 9:30 am to 1:30 pm


TableGMGamePlayers (6-8)GM's Notes:
1Ken St. AndreTunnels&Trolls#6421;#0333;#4769;
#1953;#3269;#2187;
#2346;#4069; full

Session Two - Friday 3:30pm to 7:30pm


TableGMGamePlayers (6-8)GM's Notes:
1James MaliszewskiOD&D#6297;#2855;#3269;
#2187;#2346;#2763;
#2433;#4069; full
8 players
2#6421Labyrinth Lord#1305;#1345;#9638
#1273;#5590
The Keep of the Zombie Master - Organized bands of zombies, taking advantage of the thick mists in the fog-ridden Wosc Marshes, have been attacking local merchant caravans and travelers with alarming effectiveness. The party will venture into Lord Faldor's Keep to find out how he controls these zombie hordes, and to stop him. Level 3 adventure, straight LL rules plus Shields Shall Be Splintered!, pregen characters provided.
3#4769Boot Hill#4743;#1313;#1917
#3124
The Taming of Brimstone - There's no law in Brimstone, no law at all. Town-tamers wanted and true grit required to release the good citizens of Brimstone from the grip of villainous intent and anarchy. The town's just ahead, off on the western horizon. . . . just follow the railroad tracks... ; based on adventure of the same name in Dragon, March 1983; 28mm diorama of the town.
4#1846RuneQuest

Session Three - Saturday 9:30am to 1:30pm

TableGMGamePlayers (6-8)GM's Notes:
1#6421Labyrinth Lord#1313;#1917;The Keep of the Zombie Master - Organized bands of zombies, taking advantage of the thick mists in the fog-ridden Wosc Marshes, have been attacking local merchant caravans and travelers with alarming effectiveness. The party will venture into Lord Faldor's Keep to find out how he controls these zombie hordes, and to stop him. Level 3 adventure, straight LL rules plus Shields Shall Be Splintered!, pregen characters provided.
2James MaliszewskiOD&D#4743;#9638;#1811
#1273;#5590
8 players
3#6297Labyrinth Lord#4069;Barrowmaze - Down on your luck and low on coin? Join an expedition to explore the dark crypts of Barrowmaze, but beware the creatures waiting in the dark...
4#4769Boot HillThe Taming of Brimstone - There's no law in Brimstone, no law at all. Town-tamers wanted and true grit required to release the good citizens of Brimstone from the grip of villainous intent and anarchy. The town's just ahead, off on the western horizon. . . . just follow the railroad tracks... ; based on adventure of the same name in Dragon, March 1983; 28mm diorama of the town.
5#1953AD&D#3269;#2187;#2346;
#2239;#1305;#1680
#3124;
G1 The Steading of the Hill Giant Chief - Lay siege to the steading of the hill giants, and make safe the lands of Men! We shall play the original 1978 AD&D module by Gary Gygax, and there shall be much slaughter. Pregenerated characters provided; 8 players.
6#1846RuneQuest#1345;

Panel - Saturday 2:30 pm to 3:30 pm

And That's How I Found Myself HereEd Greenwood; Ken St. Andre; James Maliszewski; Lawrence WhitakerOften people who make a large contribution can't be seen in any context than the one they're famous for. The way somebody gets diverted into the kind of work that is a perfect fit usually contains an interesting origin story. How did these major contributors find themselves in the hobby?

Session Four - Saturday 3:30pm to 7:30pm

TableGMGamePlayers (6-8)GM's Notes:
1Ed Greenwood2e AD&D#6297;#2855;#0333;
#3269;#2187;#2346;
#4069;#1953;full
2Ken St. AndreTunnels&Trolls#6421;#4743;#1313;
#1917;#1811;#3124
#1345;#1273;full
3#2763Basic/Expert D&D#2433;#1305;#1680
#5590